Social Interactions
We believe that social interactions are a cornerstone of an engaging and immersive gaming experience. To foster a vibrant and supportive community, we are introducing several features designed to enhance communication, teamwork, and camaraderie among players. These features will not only help players coordinate more effectively during matches but also build lasting friendships within the game.
Chatbox
The chatbox will allow players to communicate with their teammates and the opposing team. It will include channels for team and group communication, equipped with a profanity filter and a spam filter to maintain a respectful and friendly environment. Our goal is to minimize trolling, abusive language, and other negative behaviors, ensuring that the chat remains a place for healthy and friendly banter.
Ping system
The ping system will enable players to click anywhere on the map to send notifications to their teammates. For example, players can alert their team to enemy locations, available health packs, or objectives like the fuse. The system also supports a wheel mechanism for more specific messages related to the clicked point, such as "defend here" or "triggering ultimate." This allows for quick and informative communication in the heat of battle, enhancing team coordination and strategy.
Friends
TMA is even more enjoyable with friends. Players will be able to invite friends to join them in matches or send friend requests to teammates after a good game. Building a network of friends within the game will enhance the overall gaming experience and create a more connected community.
These upcoming updated social interaction features in TMA are designed to make communication and teamwork more effective and enjoyable. By fostering a positive environment and facilitating easy communication, we aim to create a community where players can forge lasting friendships and enhance their collective gaming experience. Stay tuned for these exciting updates, which will soon bring a new dimension to your gameplay.
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